Product code: Gameboy Castlevania Legends Nintendo store Game Boy 1998 Konami rare game Authentic
You will receive the Gameboy Castlevania Legends Nintendo Game store Boy 1998 Konami rare game. Free shipping. The Belmont legacy of vampire hunters begins with Castlevania Legends, a prequel starring the first of the fearless family members to challenge Dracula, Sonia Belmont. To help her confront the Prince of Darkness, you must guide Sonia through five decrepit areas in the Transylvanian castle, each filled with flying, crawling, and slithering monsters. Sonia can crack and snap the famed Belmont whip to subdue her enemies, or acquire more powerful attacks in the form of "soul weapons" by defeating bosses. Each soul weapon consumes a varying number of hearts, which are replenished by whipping candles throughout Dracula's castle. Five soul weapons are available in total, including wind, ice, flame, "saint," and magic. Players can also attempt to locate a hidden cross, vial of holy water, dagger, axe, and pocket watch somewhere within the fortress to influence the ending.
You will receive the Gameboy Castlevania Legends Nintendo Game store Boy 1998 Konami rare game. Free shipping. The Belmont legacy of vampire hunters begins with Castlevania Legends, a prequel starring the first of the fearless family members to challenge Dracula, Sonia Belmont. To help her confront the Prince of Darkness, you must guide Sonia through five decrepit areas in the Transylvanian castle, each filled with flying, crawling, and slithering monsters. Sonia can crack and snap the famed Belmont whip to subdue her enemies, or acquire more powerful attacks in the form of "soul weapons" by defeating bosses. Each soul weapon consumes a varying number of hearts, which are replenished by whipping candles throughout Dracula's castle. Five soul weapons are available in total, including wind, ice, flame, "saint," and magic. Players can also attempt to locate a hidden cross, vial of holy water, dagger, axe, and pocket watch somewhere within the fortress to influence the ending.